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Splash vs Single-Target Defenses in Tower Rush
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
High DPS Defenses
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
- Always protect your single-target tower with a cheap spell.
- Maximize the walking distance.
- A well-timed zap resets the Inferno Tower’s damage ramp-up.
Clearing the Horde
These structures are your absolute best defense against ‘bait’ decks that rely on overwhelming you with endless waves of goblins and skeletons.
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
| Tower Type | Best Against | Worst Against |
|---|---|---|
| High DPS Building | Golem, Giant, Lava Hound, Mega Knight | Wastes time killing cheap units one by one |
| Splash Damage (e. If you beloved this post and you would like to obtain a lot more facts pertaining to tower rush kindly take a look at the web site. g., Bomb Tower) | Massive ground swarms, bridge spam, bait decks | Lacks the raw damage to stop a massive push |
Balancing Your Defenses
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.

